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WIP

A Newbie Contractor played by Monday as a Free Agent

WIP is a WIP who will risk their life to become the ultimate spirit dancer and asdf.

They are asdf years old, live in asdf, and often appears as asdf.

Attributes

Brawn

3

Charisma

3

Dexterity

6

Intellect

3

Perception

1

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

4 Bladework

3 Elegance

2 Mimicry

2 Rank

1 Skulking

2 Spirits

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(WIP is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(WIP has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Capture
Failure

Traumas

(WIP has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Additional Language You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. asdf
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. asdf
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. asdf
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. asdf
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
WIP has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

WIP has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-1 Additional Language
-15 Gifted
-0 Finances: Average
-6 Focused
-3 Lanky
-3 Nimble Fingers
-9 Daredevil
-3 Oblivious

Liabilities

+9 Sensitive
+9 Supernatural Condition
Supernatural Condition: asdf
+9 Supernatural Condition
Supernatural Condition: asdf
+9 Supernatural Condition
Supernatural Condition: asdf
+9 Supernatural Condition
Supernatural Condition: asdf