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Bernard Willington III
Burn.

A Newbie Contractor played by loroman1211 as a Free Agent

Bernard Willington III is a rich man who will risk his life to become wealthier.

He is 32 years old, and often appears as Gen Z.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

0 Alertness

0 Animals

2 Athletics

1 Crafts

1 Culture

1 Drive

3 Firearms

3 Influence

0 Investigation

0 Medicine

0 Melee

1 Occult

2 Performance

0 Science

0 Stealth

1 Survival

1 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bernard Willington III is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bernard Willington III has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Bernard Willington III has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: Art
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -3
(Earned: 150 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Bernard Willington III has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Bernard Willington III has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-18 Finances: Rich
-6 Illicit Supplier
Stockpile Type: Art