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Billium

A 2-Victory Newbie Contractor played by Tyrone in Project Vanguard

Billium is a homegrown herbalist who will risk their life to become the ultimate archdruid and an opp to the current opioid crisis.

They are 70 years old, live in Boonieville, and often appears as a frail, lanky, earth toned individual.

Billium lives in Project Vanguard, a setting where videos of the supernatural go viral every day. Their Questionnaire has 9 answers.

Attributes

Brawn

1

Charisma

5

Dexterity

1

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

4 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

2 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

4 Alchemy

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Billium is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Leshy Skin - Your skin is bark-like and your hair has flowers growing within. ((You are obviously unusual and/or supernatural).)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Anguish
    Atrocities

    Traumas

  • Nature Boy - You find yourself viewing nature similarly to that of a thinking person. (Roll Self-Control when you would attempt to harm nature or allow harm to come to nature)
  • Pacifist - You find the act of harming another impossible for you. (Whenever you would try to harm another living being, roll Self-Control or be forced to stay passive).

  • Moonshine


    Circumstances

    Respected Expert: Drugs and medicine
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact: Middleman
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 168 - Spent: 168)
    An itemized record of every Contract, advancement, and more

    Journal
    Billium has not written in their journal yet.

    Moves

    Billium has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project Vanguard can post Moves for Billium.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -3 Beautiful
    -3 Respected Expert
    Field: Drugs and medicine
    -6 Point of Contact
    Contact: Middleman
    -12 Jack of All Trades
    -3 Lanky
    -9 Bounce Back
    -3 Nimble Fingers
    -3 Convenient Klutz
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +12 Glass Jaw
    +9 Outsider