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Tara

A 2-Victory Newbie Contractor played by squid in Project Vanguard

Tara is a spiritual medium who will risk her life to become the ultimate witch and destroy capitalism.

She is 32 years old, lives in nuketown, and often appears as sleepy.

Tara lives in Project Vanguard, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 9 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

2 Medicine

0 Melee

4 Occult

0 Performance

0 Science

4 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tara is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • The Hunger: Blood (You must consume a pint of blood in addition to normal food in order to regain Mind from rest.)
  • Concussive Neuropathy (Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Injustice
    Near-Death Experience

    Traumas

    (Tara has no Traumas)


    Essence


    Circumstances

    Illicit Supplier: Blood
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 169 - Spent: 175)
    An itemized record of every Contract, advancement, and more

    Moves

    Tara has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project Vanguard can post Moves for Tara.

    Assets And Liabilities

    Assets

    -6 Clear Conscience
    -6 Illicit Supplier
    Stockpile Type: Bags of blood
    -3 Contortionist
    -12 Jack of All Trades
    -6 Tough

    Liabilities

    +3 Deep Sleeper
    +6 Vengeful