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Jean Beans

A Newbie Contractor played by soup in Project Vanguard

Jean Beans is a cultured mentor who will risk her life to become the ultimate hive mind and destroy the internet.

She is 36 years old, lives in Mid-city Condo, and often appears as human woman with occasion bionic components.

Jean Beans lives in Project Vanguard, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

4

Perception

3

Abilities

1 Alertness

0 Animals

1 Athletics

1 Crafts

3 Culture

1 Drive

1 Firearms

0 Influence

2 Investigation

1 Medicine

0 Melee

1 Occult

0 Performance

3 Science

1 Stealth

1 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jean Beans is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shotgun Arm 2/2 (For cost purposes)
  • Shotgun Arm 1/2 (+2 dmg, 50/100/150 range, 1 Armor Penetration at melee range)
  • Carbon Fiber Skin (2 Armor (Entire Body))
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Near-Death Experience

    Traumas

    (Jean Beans has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Point of Contact: Charles LeDuc
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

    Individual Enemy: CAL the Synthetic

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -5
    (Earned: 150 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Jean Beans has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jean Beans has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -6 Focused
    -3 Contortionist
    -6 Point of Contact
    Contact: Charles LeDuc
    -6 Born Runner
    -0 Imbued

    Liabilities

    +6 Individual Enemy
    Name of Enemy: CAL the Synthetic