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Richard ‘Ace’ Scott
I’m feeling lucky… are you?

A Newbie Contractor played by WaterInMilk in The Void

Richard ‘Ace’ Scott is a Competative shooter who will risk his life to become a Lucky avatar of death and join the ranks of reapers.

He is 31 years old, lives in His ranch in the heart of texas., and often appears as a gruff man wearing western attire. has a big hat and a bigger iron.

Richard ‘Ace’ Scott lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

2

Abilities

3 Alertness

2 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

4 Firearms

2 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

3 Stealth

1 Survival

0 Technology

3 Thievery

4 Gambling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Richard ‘Ace’ Scott is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Richard ‘Ace’ Scott has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Injustice
Near-Death Experience

Traumas

(Richard ‘Ace’ Scott has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Individual Enemy: Dean Ricter - Rival Shooter

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Richard ‘Ace’ Scott has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Richard ‘Ace’ Scott has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Cat-Eyes
-3 Nimble Fingers
-9 Daredevil

Liabilities

+3 Deep Sleeper
+6 Individual Enemy
Name of Enemy: Dean Ricter - Rival Shooter