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Sister Edith

A Newbie Contractor played by mobius in Anomalous Earth

Sister Edith is a supernaturally-savvy nun who will risk her life to become a shepherd and improve the lives of the common folk through making universal the ideals of honesty, compassion, and generosity.

She is 48 years old, lives in an old, inherited townhouse cohabited by the spirits of those who passed most gruesomely within its walls, and often appears as a tall, thin woman with: long, curly peppermint hair pulled into a bun; grey eyes like a burgeoning storm; half-moon reading glasses with a delicate chain spotted with decorative nazars; freckles on every inch of visible skin; and a habit whose pockets are always filled with salt, in case of emergency exorcisms, or assholes who need a good eyeful of pocket salt.

Sister Edith lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost.

Attributes

Brawn

4

Charisma

4

Dexterity

2

Intellect

2

Perception

3

Abilities

2 Alertness

1 Animals

0 Athletics

1 Crafts

1 Culture

1 Drive

2 Firearms

3 Influence

0 Investigation

1 Medicine

3 Melee

3 Occult

0 Performance

0 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sister Edith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sister Edith has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Injustice
Sin

Traumas

(Sister Edith has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Latin, ASL, Hebrew
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Less Than Human: Predators There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Sister Edith has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sister Edith has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Less Than Human
Type of being: Predators
-6 Tough
-3 Polyglot
Language: Latin, Gaelic, Hebrew
-6 Finances: Comfortable

Liabilities

+6 Forgetful