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Otto

A Newbie Contractor played by Omnitox as a Free Agent

Otto is a Chronosapien who will risk his life to become the ultimate Explorer and Repair Himself by finding all his Gears.

He is an Undermined years old, lives in a ruined mechanic shop, and often appears as a crude clockwork robot with a void if geats within its torso.

Attributes

Brawn

3

Charisma

2

Dexterity

1

Intellect

3

Perception

4

Abilities

3 Alertness

1 Animals

2 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

1 Medicine

3 Melee

1 Occult

1 Performance

2 Science

1 Stealth

2 Survival

3 Technology

1 Thievery

4 History

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Otto is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Clink Clank: You produce constant sounds of gears turning and internals clicking. All attempts to detect you via hearing succeed. Attempts via other senses where hearing would assist are rolled at +2 dice.
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Betrayal
    Failure

    Traumas

    (Otto has no Traumas)


    Tatkraft


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Otto has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Otto has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -6 Clear Conscience
    -3 Beautiful

    Liabilities

    +6 Finances: Poor
    +9 Outsider
    +7 Scarred
    Scar: Clink Clank: You produce constant sounds of gears turning and internals clicking. All attempts to detect you via hearing succeed. Attempts via other senses where hearing would assist are rolled at +2 dice.