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Fel
The whispers won't stop. Please make them stop

A Newbie Contractor played by RNGrant in The Void

Fel is a Orphaned child who will risk his life to become the ultimate Eldritch monstrosity and Break all bonds, free all prisoners.

He is 9 years old, lives in a secure government prison, and often appears as A small child with dark black hair, black eyes, and black veins right under his skin. He is wearing a plain white jumpsuit labeled #0004.

Fel lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

4 Alertness

1 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

4 Melee

3 Occult

0 Performance

1 Science

4 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Too many things (Details in your senses overwhelm you, and you cannot process them. Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up)
  • Pure black eyes and black veins (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Murder
    Betrayal

    Traumas

  • Phobia of Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Please stop the voices The voices whisper to you. Whenever in a tense situation, or whenever the GM calls for it, you hear voices, blocking your ability to hear anything else. You must make a self control roll to not either do as they command, or make a scene yelling out in agony while clutching your head

  • Reality Shatter


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Imprisoned: Secure in a government facility with other dangerous anomolies.
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nightmares: Eldritch beings for the edge of reality forcing information into their mind Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Fel has not written in his journal yet.

    Moves

    Fel has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Fel is a child in a prison. Well. Some people would consider them a child. Others consider it to be a danger anomaly that needs to be controlled.

    Fel often feels like the second type. That's what people keep telling them. They deserve to be here. Subject 0004 is dangerous. It is a Foul monster.

    Fel's name is only thing they have that is theirs. To everyone else they are subject 0004.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Imbued

    Liabilities

    +9 Gullible
    +3 Nightmares
    Subject: Eldritch beings for the edge of reality forcing information into his mind
    +9 Imprisoned
    Manner of Imprisonment: Secure in
    +9 Outsider