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Fel
The whispers won't stop. Please make them stop

A 1-Victory Newbie Contractor played by RNGrant in The Void

This character is dead. RIP

Fel died free.

The voices stopped.

Fel is a Orphaned child who will risk his life to become the ultimate Eldritch monstrosity and Break all bonds, free all prisoners.

He is 12 years old, lives in a secure government prison, and often appears as A preteen with dark black hair, black eyes, and black veins right under his skin. He is wearing a plain white jumpsuit labeled #0004.

Fel lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His journal has 1 entry. His Questionnaire has 7 answers.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

4 Alertness

1 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

1 Medicine

4 Melee

3 Occult

0 Performance

1 Science

4 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Poison gas
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Mute (You cannot speak or scream.)
  • Too many things (Details in your senses overwhelm you, and you cannot process them. Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up)
  • Pure black eyes and black veins (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Murder
    Betrayal

    Traumas

  • Phobia of Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Reality Shatter


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Deleted Circumstances with active Assets and Liabilities
    • Imprisoned: Secure in a government facility with other dangerous anomolies.

    Conditions

    From Assets and Liabilities
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Infected

    Distant Dangerous Given by SeedofEntropy
    Something has happened to you, but it's a secret, even from you.

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 177 - Spent: 177)
    An itemized record of every Contract, advancement, and more

    Moves

    Fel has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Fel.

    Biography

    Fel is a child in a prison. Well. Some people would consider them a child. Others consider it to be a danger anomaly that needs to be controlled.

    Fel often feels like the second type. That's what people keep telling them. They deserve to be here. Subject 0004 is dangerous. It is a Foul monster.

    Fel's name is only thing they have that is theirs. To everyone else they are subject 0004.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Gullible
    +9 Imprisoned
    Manner of Imprisonment: Secure in
    +9 Outsider