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Gunner Magrew

A Newbie Contractor played by Soft_Boy_Tensai in Veilbreak

Gunner Magrew is a freakish office-worker who will risk his life to become a dinosaur overlord and become herald of the dinosaur apocalypse.

He is 32 years old, lives in Texas, and often appears as a man in his mid-life crisis.

Gunner Magrew lives in Veilbreak, a setting where the supernatural is becoming more and more accepted in society.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

2 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

4 Melee

2 Occult

0 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

4 Cryptozoology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gunner Magrew is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gunner Magrew has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Animal-Lover

Traumas

(Gunner Magrew has no Traumas)


Fossil Fuel


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lycanthropy (Were-Raptor) You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Dark Secret: I am going to try and start the dinosaur apocalypse

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Gunner Magrew has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Gunner Magrew has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-12 Jack of All Trades

Liabilities

+9 Sensitive
+3 Dark Secret
Secret: I am going to try and start the dinosaur apocalypse
+6 Lycanthropy