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Bob

A 1-Victory Newbie Contractor played by Batsonic in Veilbreak

Bob is a Simple-minded Survivalist who will risk his life to become the ultimate Bloodvine Guardian and regress technology to before electricity.

He is 47 years old, lives in a forest near you (Salt Lake City, Utah currently), and often appears as basically Hagrid from Harry Potter.

Bob lives in Veilbreak, a setting where the supernatural is becoming more and more accepted in society. His Questionnaire has 7 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

1

Intellect

3

Perception

3

Abilities

2 Alertness

3 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

2 Medicine

3 Melee

3 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

2 Forest Survival

5 Nature

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bob is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Concussive Neuropathy (Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls.)
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Animal-Lover
    Old-Fashioned

    Traumas

  • Anti-Social You struggle with engaging in social interaction. (Whenever you would attempt to interact with a person you have known for less than an hour, you must roll Self-Control or be too shy to even try.)

  • Gaia


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Oddjob Payment
    Given by Author
    $180 USD

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Supernatural Condition You have the blood of a leshy, dryad, or similar nature being of folklore, which causes you some issues... You suffer UP TO -3 Dice Penalty when not exposed to sunlight/UV rays. Penalty increases the longer you go without.
    From Veilbreak
    Minor Vampirism (Curse) You have an insatiable urge to consume blood due to the curse of the Crimson Sapling. Instead of regaining Mind after restful sleep, you must consume a pint of blood to recover Mind that day. Failure to do so may have long-term effects...

    Loose Ends

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 163 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Bob has not written in his journal yet.

    Moves

    Bob has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Veilbreak can post Moves for Bob.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough
    -3 Convenient Klutz
    -6 Pack Beast
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +9 Outsider
    +9 Supernatural Condition