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Marigold "Goldie" Carter

A Newbie Contractor played by dae_kianna in The New West

Marigold "Goldie" Carter is a thieving prostitute who will risk her life to become a patron saint for single women and create a matriarch.

She is 26 years old, lives in a room in a cheap inn above a sleazy bar in Arizona, and often appears as a lovely, tired, thin young woman with lightly curly blonde hair pulled back into a bun, cotton gloves, a worn dress, and a parasol.

Marigold "Goldie" Carter lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

0 Drive

1 Firearms

3 Influence

0 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

3 Stealth

2 Survival

0 Technology

3 Thievery

1 First Aid

2 Ropes

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Marigold "Goldie" Carter is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Marigold "Goldie" Carter has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Marigold "Goldie" Carter has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 168 - Spent: 166)
An itemized record of every Contract, advancement, and more

Journal
Marigold "Goldie" Carter has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Marigold "Goldie" Carter has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Beautiful
-3 Contortionist
-3 Nimble Fingers