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Green
Even life is a commodity to a gambler

A 1-Victory Newbie Contractor played by GreenAppll in Realm of mysteries

This character is dead. RIP

rip his sister

Green is a Gambler That investigates in his free time who will risk his life to find his sister.

He is 20 years old, and often appears as a butler or in a suit, 5"11 Dark reddish hair with heterochromatic green and blue eyes, white with a yellowish undertone skin.

Green lives in Realm of mysteries, a setting the mystical lurks around every corner in plain sight but hidden. His journal has 2 entries.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

1 Medicine

1 Melee

0 Occult

2 Performance

1 Science

4 Stealth

0 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
r
3
3
1
4
1
burn wound
2
flesh wound
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Green has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Betrayal

Traumas

  • Traumatized Pyrophobia - scared of being near fire
  • Pyrophobia - scared of being near fire

  • Sanity


    Circumstances

    Polyglot
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Respected Expert: Gamblers
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Nightmares: Sister kidnapped and parents killed Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

    Loose Ends

    Group of Enemies: The vandals (a group of slave traders)

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Dark Secret: Ex-Slave

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 156 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Green has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Realm of mysteries can post Moves for Green.

    Biography

    j

    Assets And Liabilities

    Assets

    -3 Polyglot
    -3 Acute Sense
    Sharpened Sense: Touch
    -6 Tough
    -3 Acute Sense
    Sharpened Sense: Hearing
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Smell
    -3 Respected Expert
    Field: Gamblers
    -9 Trained Reflexes
    -12 Finances: Wealthy
    -3 Ambidextrous

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Pyrophobia - scared of being near fire
    +3 Nightmares
    Subject: Sister kidnapped and parents killed
    +3 Dark Secret
    Secret: Ex-Slave
    +3 Prey Exclusion
    Excluded Prey: Loving parents and slaves
    +12 Group of Enemies
    Name of Group: The vandals (a group of slave traders)