Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Morgan Kelly

A Ported Seasoned Contractor played by Omennik in Maelstrom Prime

Morgan Kelly is a librarian who will risk her life to become a mythical champion and return humanity to pre-industrial technology.

She is 28 years old, lives in a thatched cottage in Ireland, and often appears as an imposing redhead.

Morgan Kelly lives in Maelstrom Prime, a setting where Contractors learn how special they really are.

Attributes

Brawn

5

Charisma

4

Dexterity

8

Intellect

2

Perception

2

Abilities

2 Alertness

3 Animals

6 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

6 Melee

2 Occult

3 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Morgan Kelly is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Morgan Kelly has no Battle Scars)

Body 8

Stress

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Injustice
Old-Fashioned

Traumas

  • Fighting Geas Roll Self Control to retreat from battle
  • Dancing Geas Roll Self Control to avoid dancing to live music
  • Drinking Geas Roll Self Control to refuse a drink, even if you know it's poison

  • Glamour

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    Additional Language: Gaelic You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Advancement

    Seasoned
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 250 - Spent: 249)
    An itemized record of every Contract, advancement, and more

    Journal
    Morgan Kelly has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Morgan Kelly has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Gaelic
    -0 Finances: Average
    -3 Beautiful
    -0 Seen Things

    Liabilities

    +7 Short Fuse
    +3 Deep Sleeper
    +9 Fairy Rules