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Pine
This is what could have been, Jacob.

A Newbie Contractor played by Cryst0lline as a Free Agent

Pine is a lesser demon who will risk their life to become a guilt-borne Harbinger and take over Jacob Cruz to enact justice... for their own amusement.

They are . years old, live in ., and often appears as a 5'7" East-Asian man with short, scruffy red hair. He usually wears very baggy clothes, and is often seen with eyebags. He also wears an alloy necklace with an amber pendant. He's often slouching, so he appears 5'5".

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

8

Abilities

4 Alertness

1 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

2 Firearms

0 Influence

3 Investigation

1 Medicine

4 Melee

5 Occult

2 Performance

1 Science

3 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Pine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Antimatter Gills (You can breathe in the emptiness. Body rolls for breathing in alien environments is at +1.)
  • Carapace Formation (a Rough Carapace has begun to form. +2 Natural Armor... -10 to Free Movement.)
  • Abyssal Gigantism (Increased Muscle growth and biomatter has increased the size of parts of your body... mostly the upper half. Athletics rolls are rolled at a +1 difficulty and called shots to your upper body (excluding the head) only need a 2 for small targets and a 4 for tiny targets. Rolls involving Brawn give +2 dice.)
  • Altered DNA: Upper Nullspace Resistance (You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Murder

    Traumas

  • Phonophobia When you hear an unexpected loud noise (such as a police siren passing by) or enter a loud environment, roll Self-Control to avoid entering a fight-or-flight response
  • Qi Spike When someone raises their voice at you, roll Self-Control to avoid entering fight-or-flight mode.
  • Pyrophobia When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: Cantonese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -83
    (Earned: 150 - Spent: 233)
    An itemized record of every Contract, advancement, and more

    Journal
    Pine has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Pine has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Cantonese
    -6 Focused
    -6 Attuned Autoimmune
    -0 Imbued

    Liabilities

    +6 Paranoia