Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Furby
“U-nye-loo-lay-doo?”

A Newbie Contractor played by Omnitox in Neo-GENIS

Furby is a Possessed Toy who will risk their life to become the ultimate Mastermind and seed true chaos into the world.

They are 26 years old, live in a soiled furby box, and often appears as a small robotic toy resembling a mix between a hamster and an owl.

Furby lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

1 Athletics

1 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

2 Performance

1 Science

2 Stealth

2 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Furby is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Furbish (You cannot speak any coherent verbal language, only strange sounds)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Failure
    Near-Death Experience

    Traumas

    (Furby has no Traumas)


    Quirks


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    “Cute” You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Furby has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Furby has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    CHARACTER PROFILE


    Status: Interloper (Unknown Origin)

    Level: 4

    Strengths: Psychic Abilities, Manipulation | Weaknesses: Weak Structure, Limited Mobility

    Height: 6 inches | Weight: 0.5 lbs

    Affiliations: None

    Origins

    Personality

    Other Notes

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -3 Cat-Eyes
    -6 Clear Conscience
    -3 Beautiful

    Liabilities

    +6 Finances: Poor
    +6 Short
    +9 Outsider