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Chris

A 2-Victory Newbie Contractor played by Midnighzs in Maelstrom

Chris is a cyberpunk who will risk his life to become the ultimate shadowmancer and move humanity into virtual reality.

He is 27 years old, lives in In one of the bigger Cities on the east coast of Canada. single bedroom apartment(bachelor pad), and often appears as blue mohawk. red eyes. pale white skin.

Chris lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

1 Investigation

0 Medicine

1 Melee

3 Occult

0 Performance

2 Science

2 Stealth

1 Survival

5 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Chris is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Chris has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Chris has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 167 - Spent: 167)
An itemized record of every Contract, advancement, and more

Moves

Chris has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Chris.

Assets And Liabilities

Assets

-6 Attuned Autoimmune
-0 Imbued

Liabilities

+3 Deep Sleeper