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Chris

A 4-Victory Novice Contractor played by Midnighzs in Maelstrom

Chris is a cyberpunk who will risk his life to become the ultimate shadowmancer and move humanity into virtual reality.

He is 27 years old, lives in In one of the bigger Cities on the east coast of Canada. single bedroom apartment(bachelor pad), and often appears as blue mohawk. red eyes. pale white skin.

Chris lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 8 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

2 Drive

3 Firearms

0 Influence

2 Investigation

0 Medicine

1 Melee

4 Occult

0 Performance

2 Science

2 Stealth

1 Survival

5 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Chris is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Chris has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Chris has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Polyglot: French, Mandarin, Spanish
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Jailed a waiting trial

Imminent Dangerous Given by jamesdsoup
A waiting trial

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Advancement

Novice
4 Victories - 1 Failure
Remaining Exp: 1
(Earned: 184 - Spent: 183)
An itemized record of every Contract, advancement, and more

Moves

Chris has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Chris.

Assets And Liabilities

Assets

-3 Polyglot
Language: French, Mandarin, Spanish
-6 Attuned Autoimmune
-0 Imbued