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Marcus Ward
"I will rid this world of sin through embracing my own."

A Newbie Contractor played by Author as a Free Agent

Marcus Ward is a Disciplined Iscariot Soldier who will risk his life to become a Profane Judge and cleanse the world of sin and the corruption that allows it to fester.

He is 28 years old, lives in their humble and somewhat isolated townhouse in Salt Lake City, Utah, and often appears as a stern-faced man with piercing eyes wearing a practical long coat, tactical boots, and a calm. disciplined demeanor, similar to that of a man of virtue or a soldier.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

1 Culture

2 Drive

1 Firearms

2 Influence

3 Investigation

2 Medicine

4 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

2 Thievery

3 Acrobatics

3 Interrogation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Marcus Ward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Marcus Ward has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal
Injustice

Traumas

(Marcus Ward has no Traumas)


Sin


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Point of Contact: Iscariot Handler - Father Gabe Anselm
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
The Hunger: Pain You have an insatiable urge to put your body through the crucible that is pain. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by dealing a 1-Severity injury to yourself through Self-Flagellation.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Dark Secret: I systematically hunt and kill people I designate as sinners and cover it up with the aid of the Iscariot.

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -1
(Earned: 150 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Marcus Ward has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Marcus Ward has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Beautiful
-3 Contortionist
-6 Point of Contact
Contact: Iscariot Handler - Father Gabe Anselm
-6 Tough
-3 Lanky
-0 Imbued

Liabilities

+6 Finances: Poor
+9 Sensitive
+6 The Hunger
New Food: Pain (Must commit Self-Flagellation to recover mind
+3 Dark Secret
Secret: I systematically hunt and kill people I designate as sinners and cover it up with the aid of the Iscariot.
+6 Paranoia