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Druk Gorehole

A Newbie Contractor played by Omnitox as a Free Agent

Druk Gorehole is a Ogre who will risk his life to become the ultimate warlord and create his own tribe.

He is 56 years old, lives in an isolated mire, and often appears as a massive humanoid giant with pointy ears and tusks.

Attributes

Brawn

6

Charisma

2

Dexterity

2

Intellect

1

Perception

3

Abilities

3 Alertness

1 Animals

4 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

1 Medicine

5 Melee

2 Occult

0 Performance

0 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Druk Gorehole is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Grisly (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    4 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Near-Death Experience

    Traumas

    (Druk Gorehole has no Traumas)


    Rage


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Druk Gorehole has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Druk Gorehole has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    CHARACTER PROFILE


    Status: Non-Player Character (from a TableTop Sim)

    Level: 4

    Strengths: Incredibly Strong, High Constitution | Weaknesses: Low Intelligence, Abhorrent Behavior

    Height: 12'5" | Weight: 2,560 lbs

    Affiliations:

    Origins

    Personality

    Other Notes

    • Does not have access to Player UI (Fast Travel, Invitations, Notifications, Chat Messages, Searching)

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -6 Clear Conscience
    -3 Lanky
    -6 Pack Beast
    -3 Lizard Brain

    Liabilities

    +7 Short Fuse
    +6 Finances: Poor
    +3 Illiterate
    +9 Outsider