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The Don
"I'll just have to make the world an offer it can't refuse..."

A Newbie Contractor played by Author in Neo-GENIS

The Don is a Classic Movie Enthusiast who will risk his life to become the ultimate Untouchable Kingpin and establish a grand syndicate where a sustainable underworld society is governed by his rules.

He is 41 years old, lives in their humble home in New York that they inherited from their dead parents. It smells of alcohol and sadness, and often appears as a little rodent of some indistinguishable variety wearing the suit and attire of an Italian mob boss.

The Don lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

4 Mafia Business

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(The Don is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Withered Right Hand - He's my right hand... (You suffer a -1 Dice Penalty to rolls utilizing your right hand.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Betrayal
    Capture

    Traumas

  • My Boys! - You care very deeply about your boys. (Whenever one of your boys would be killed, make a Self-Control roll not to act out in grief.).

  • La Famiglia


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: Italian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Beautiful You're quite the specimen, boss! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    The Don has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    The Don has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Joey never asked for much in life. But when his parents died and left him their house, all it really gave him was a heavy burden: mortgages, bills, and the constant reminder of his failed family. At 41, Joey feels like he’s trapped in a never-ending cycle of disappointment, stuck in a job he finds suffocating and a life he can’t escape. He spends most nights alone in the dusty old house, drinking beer and flicking through old gangster movies, relics of a world that felt far more alive than his own.

    The house, like the people who once filled it, has become a symbol of loss. Joey holds onto it only because it’s all he has left, a painful reminder that the things you inherit don’t always come with good intentions. He’s bitter, cynical, and convinced that nothing will ever change.

    But recently, something has started to shift. Joey’s discovered a new VRMMO game called Neo-GENIS that promises an escape from his dull existence. He hasn’t played it yet, but something about it has caught his interest. In the game, he could be anyone, someone with power, someone respected, someone with a future. It’s not much, but it’s something. And for the first time in years, he feels a spark of curiosity. Maybe it’s hope. Maybe it’s just the thrill of playing pretend. Either way, it’s better than sitting alone in his parents’ house, waiting for the next disappointment.

    Name: Joey Crow Age: 41 Location: New York City Job: Administrative Assistant at Harrison and Co. Consulting

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Italian
    -15 Gifted
    -3 Pathetic
    -3 Beautiful
    -12 Jack of All Trades
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive