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Norman

A 3-Victory Newbie Contractor played by Soft_Boy_Tensai in The Goons

Norman is a naive poet who will risk their life to become the ultimate changeling cleric of Sre'kalxi and establish a safe space for the supernatural.

They are 23 years old, live in Sacramento, California in the woods, and often appears as a blue-haired nerd with a sleeper build.

Norman lives in The Goons, a setting where videos of the supernatural go viral every day. Their Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

4

Perception

1

Abilities

4 Alertness

2 Animals

2 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

4 Investigation

2 Medicine

4 Melee

4 Occult

2 Performance

1 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Norman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • True Form - You are a fucked up crossbred demon test tube baby. (You appear overtly and obviously supernatural.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Animal-Lover
    Betrayal

    Traumas

    (Norman has no Traumas)


    Mana


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are not exactly in a position to be keeping cash, among other things... You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: Containment Chamber - Leonard Becker (College Cult Leader)
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Outsider (Outworlder)
    From Assets and Liabilities
    You are literally from another world. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Nightmares: Sre'Kalxi, an alien parasite god, forces me to stay cognizant in the Dream Realm at night. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Registers as a demon to effects that can detect it, true name can be used as a mental attack against them, holy sources deal 1 more dmg
    Disease Collector Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

    Loose Ends

    Haunted by Djinn

    Imminent Dangerous Given by Author
    Maybe keep away from the highly scrutinized pocket dimensions of ghost children...

    Dark Secret: I am literally a cultist to a parasite god, a shapeshifter, and from another world

    Imminent Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Dark Secret: I have a demonic "True Name" that, if spoken, can have real power over me.

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    ?̸̝͓̱̺̬͚͚̈̂̐͠?̸̧͓̟͍̻̱͕͓̰̪͛̂̇͑̊̈́͋̋͆̃̽͋͝?̸̰̬̱͇͇͉͉̺̟̱̟̰́̆̀̌̍̿̚?̴͈̥̟̻̦͓̇́̈́͆́̚ͅ?̵̢̛̩̺̜͚̞̙͋̅̓̇̎̎̋́̈́̏̿͆͘͜͝͠

    Distant Fateful Given by Author
    How did they find you?

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: -1
    (Earned: 171 - Spent: 172)
    An itemized record of every Contract, advancement, and more

    Journal
    Norman has not written in their journal yet.

    Moves

    Norman has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Goons can post Moves for Norman.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -3 Contortionist
    -6 Tough
    -6 Attuned Autoimmune
    -15 Immutable Body
    -0 Imbued
    -3 Oblivious

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +9 Gullible
    +3 Nightmares
    Subject: Sre'Kalxi, an alien parasite god, forces me to stay cognizant in the Dream Realm at night.
    +3 Dark Secret
    Secret: I am literally a cultist to a parasite god, a shapeshifter, and from another world
    +3 Dark Secret
    Secret: I have a demonic "True Name" that, if spoken, can have real power over me.
    +9 Imprisoned
    Manner of Imprisonment: Jeffery Davis(College kid cultist)
    +9 Outsider
    +9 Supernatural Condition
    Supernatural Condition: Registers as a demon to effects that can detect it, true name can be used as a mental attack against them, holy sources deal 1 more dmg
    +6 Lycanthropy