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Lonnie Ferris
Just a lovely lad with an iron will

A Newbie Contractor played by GreyCrownedKi in GA5-1921

Lonnie Ferris is a weirdo roboticist's assistant who will risk his life to become the ultimate weapon for hire and achieve his own independence.

He is 24 years old, lives in a large detached home in the middle of the Cumbrian Countryside., and often appears as an overly committed cosplayer who invested too much time and effort not to wear his knight's armour everywhere he goes. He is 6ft '4 with a semi-large but still lean frame.

Lonnie Ferris lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

1 Animals

2 Athletics

2 Crafts

2 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

0 Medicine

5 Melee

2 Occult

1 Performance

2 Science

2 Stealth

0 Survival

3 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lonnie Ferris is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lonnie Ferris has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Near-Death Experience

Traumas

(Lonnie Ferris has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Lonnie Ferris has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lonnie Ferris has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-9 Bounce Back
-15 Immutable Body