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Hudson Cherry

A Newbie Contractor played by geniebottle in GA5-1921

Hudson Cherry is a hunter who will risk his life to become a man with a normal life and keep his home safe.

He is 61 years old, lives in Milkwater, Frank Church—River of No Return Wilderness Area, and often appears as a greying, sharp eyed man with a lot of metal teeth, and in surprisingly good shape. Wears pressed jeans, sleeveless flannel and work gloves, usually carrying a shotgun and beers.

Hudson Cherry lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

2

Abilities

3 Alertness

2 Animals

3 Athletics

2 Crafts

0 Culture

2 Drive

5 Firearms

1 Influence

0 Investigation

2 Medicine

2 Melee

3 Occult

0 Performance

0 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Snakebite
1
Small Fall
2
Fall
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hudson Cherry has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Hudson Cherry has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Illicit Supplier: Armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Less Than Human: Monsters There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

Group of Enemies: The Ghouls of Milkwater

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Hudson Cherry has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Hudson Cherry has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Hudson Cherry is a product of where he was raised. Milkwater has a double digit population, lower than ever due to the frequent monster attacks, so fending off whatever varmints tread on his property and people has been what he's good at. Vampires and Vampire spawn (such as ghouls) created from the bloodsoaked grounds the town was built on seeping into the lakewater, werethings bred from domestic cattle and dogs, skunk-apes, trolls, bigfoots, dogmen, and the wampus cat (which are actually friendly).

Assets And Liabilities

Assets

-1 Additional Language
Language: Spanish
-15 Gifted
-0 Finances: Average
-3 Less Than Human
Type of being: Monsters
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: Armory
-6 Tough

Liabilities

+12 Group of Enemies
Name of Group: The Ghouls of Milkwater
+6 Paranoia