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Leighword Righmore

A 1-Victory Newbie Contractor played by David in GA5-1921

Leighword Righmore is a shepherd who will risk their life to become the ultimate guardian and protect their flock from werewolves.

They are 28 years old, live in A small shack far in the remote fields of the UK, about a 2 hour walk from the small farming village they frequent to go shopping, and often appears as Dark hair tousled from the wind, falling in gentle waves sometimes tucked under a woolen hat. An angular face with soft defined features. Dark brown eyes. tbc.

Leighword Righmore lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

4 Alertness

5 Animals

2 Athletics

1 Crafts

2 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Leighword Righmore is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Leighword Righmore has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Animal-Lover

Traumas

(Leighword Righmore has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Asocial You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Leighword Righmore has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Leighword Righmore has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Leighword Righmore.

Assets And Liabilities

Assets

-0 Finances: Average
-12 Jack of All Trades
-9 Daredevil
-6 Pack Beast

Liabilities

+9 Gullible
+6 Anti-Social