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Carmilla Von Siek

A 1-Victory Newbie Contractor played by CreepKit in GA5-1921

Carmilla Von Siek is a Vampire who will risk her life to become the ultimate High Vampire of New Orleans and Aims to change the stereotypes of Vampires.

She is ??? years old, lives in a small detached house in New Orleans, and often appears as a tall (5ft 6) woman with dark skin (black). Her hair is thick yet slightly messy.

Carmilla Von Siek lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

3 Firearms

4 Influence

0 Investigation

0 Medicine

4 Melee

2 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Carmilla Von Siek is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Carmilla Von Siek has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Near-Death Experience

Traumas

(Carmilla Von Siek has no Traumas)


Source


Circumstances

Notoriety: "Goth" in America
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
The Hunger: Blood You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Bane: Holy Water You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Group of Enemies: The Order of Virtue (Vampire/Supernatural Hunters)

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 2
(Earned: 155 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Carmilla Von Siek has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Carmilla Von Siek has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Carmilla Von Siek.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Cat-Eyes
-3 Beautiful
-12 Jack of All Trades

Liabilities

+6 The Hunger
New Food: Blood
+12 Group of Enemies
Name of Group: The Order of Virtue (Vampire/Supernatural Hunters)
+3 Notoriety
Reason: "Goth" in America
+6 Bane
Weakness: Holy Water
+9 Nightwalker