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Travis Lewis
Aspiring Cult Leader

A 1-Victory Newbie Contractor played by Beornwine in Harmonia Tenebrae

Travis Lewis is a occultist and folklore professor who will risk his life to become the ultimate cult leader and establish a cult where he has prestige and influence.

He is 25 years old, lives in an apartment in San Francisco, and often appears as normal height, medium build, glasses, short hair, usually dressed in tweed jacket and khakis.

Travis Lewis lives in Harmonia Tenebrae, a setting where the strange and supernatural hides under a veil of normalcy. His journal has 1 entry. His Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

1 Athletics

0 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

1 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
hit by a rock
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Travis Lewis has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Anguish

Traumas

(Travis Lewis has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: Latin, Ancient Greek, Biblical Hebrew
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Confidant: Shoshanna (lover)
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

Conditions

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
From Harmonia Tenebrae
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 162 - Spent: 161)
An itemized record of every Contract, advancement, and more

Moves

Travis Lewis has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Harmonia Tenebrae can post Moves for Travis Lewis.

Biography

Travis Lewis is a 25 year-old Caucasian male of medium build and normal height. He is clean shaven with well kempt hair and glasses, and has the look of a professional academic. Within formal or academic settings he dresses in khakis, blazers, or tweed jackets. In informal settings, he tends to wear cargo pants and novelty T-shirts. He has several tattoos that are well-hidden under professional dress.

Lewis is a newly minted instructor of folklore and mythology at a local university, having recently obtained his Ph.D.

Lewis grew up in a working-class family somewhere in the Appalachian mountains. Lewis, being something of an intellectual and nerd, and refusing to pay lip service to Christianity and other social staples of the area, suffered horribly while growing up. He was verbally (sometimes physically abused) and ostracized.

While growing up, Lewis noticed how a particular form of Protestant Christianity pervaded the local culture. Lewis became fascinated with religion as a motivating social force. He began to read about various religions, which in turn developed into an interest in folklore and mythology. This also led him to take up an interest in the occult and religious cults.

Having won a scholarship to college, Lewis joined a local group of pagans and further explored the occult, practicing magic with the group and in private. Lewis was looked down upon by the in-crowd for his low economic class, his rustic background, and his open paganism.

Lewis, having been largely snubbed in broader society for his low-class, rustic upbringing, desires nothing more than power and prestige. His master goal is to become a respected academic and author, and through his classes and publications, to amass a following. Lewis has the ultimate goal of crafting his own religious cult whose followers might even propel him into politics.

At the start of the contract, Lewis is interested in exploring any local supernatural occurrences which may increase his knowledge and power.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: Shoshanna (lover)
-15 Iron Will
-0 Finances: Average
-6 Focused
-6 Clear Conscience
-12 Jaded
-3 Polyglot
Language: Latin, Ancient Greek, Biblical Hebrew
-6 Light Sleeper