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Tevin Casterwill

A Newbie Contractor played by guilty in Neo-GENIS

Tevin Casterwill is a A being made for hunting /monster Hunter who will risk his life to become the ultimate hunter and hunt down any creature that means to calls harm.

He is 23 years old, lives in the black forest in the deep woods, and often appears as A young looking man that looks like he’s been put through rough spots he is completely torn up. He has scars everywhere. He has weird tattoos that look like they’re written in gibberish. and he looks pale and he looks a little unhuman.

Tevin Casterwill lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

2 Investigation

0 Medicine

3 Melee

1 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

4 Hunting

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tevin Casterwill is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Injustice

    Traumas

    (Tevin Casterwill has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Nightmares: Getting eaten alive by all the monsters he’s killed Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Tevin Casterwill has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Tevin Casterwill has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused

    Liabilities

    +3 Nightmares
    Subject: Getting eaten alive by all the monsters he’s killed