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The Jorkinator
It's Goon O'Clock

A 1-Victory Newbie Contractor played by Joey in The Freaklers

The Jorkinator is a Gooner who will risk his life to become the ultimate Gooner Overlord and To show the world the true powe of gooners and that society has the wrong image of gooning.

He is 99 years old, lives in The Goon Cave, and often appears as Very old man with one severely buff arm.

The Jorkinator lives in The Freaklers, a setting Exactly like our own. His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

1

Dexterity

5

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(The Jorkinator is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(The Jorkinator has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Cleanliness

Traumas

(The Jorkinator has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 15
(Earned: 161 - Spent: 146)
An itemized record of every Contract, advancement, and more

Journal
The Jorkinator has not written in his journal yet.

Moves

The Jorkinator has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Freaklers can post Moves for The Jorkinator.

Assets And Liabilities

Assets

-3 Lanky
-9 Bounce Back
-3 Nimble Fingers
-3 Avoidance

Liabilities

+12 Glass Jaw