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Terrence Yew - The Heirophant
“My path is laid out for me before I know of it. Nothing strays me from my course, because the universe directs me through my surroundings.”

A 4-Victory Novice Contractor played by lumiq in Diverwyn

Terrence Yew - The Heirophant is a nomadic monk who will risk their life to follow the cross-world path he’s laid out for himself as a test of endurance, as well as hone his own skills in the process.

They are 27 years old, and often appears as a ginger man with a shaved head and full beard, wearing gray-green robes and no shoes.

Terrence Yew - The Heirophant lives in Diverwyn, a setting full of classic fantasy.

Attributes

Brawn

3

Charisma

1

Dexterity

2

Intellect

3

Perception

5

Abilities

4 Alertness

1 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

1 Melee

4 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

1 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Terrence Yew - The Heirophant is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Terrence Yew - The Heirophant has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Capture
Monsters

Traumas

(Terrence Yew - The Heirophant has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

Loose Ends

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Advancement

Novice
4 Victories - 0 Failures
Remaining Exp: -8
(Earned: 166 - Spent: 174)
An itemized record of every Contract, advancement, and more

Journal
Terrence Yew - The Heirophant has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Terrence Yew - The Heirophant has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Diverwyn can post Moves for Terrence Yew - The Heirophant.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Clear Conscience
-3 Acute Sense
Sharpened Sense: Sight
-6 Light Sleeper
-3 Avoidance

Liabilities

+6 Mute