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Sieg Chromwell

A Newbie Contractor played by ShinSeijin as a Free Agent

Sieg Chromwell is a scientist who will risk his life to become the ultimate spirit and invade the earth, starting right here.

He is 19 years old, lives in The BOARD Dormitories, and often appears as a short man who has short, messy brown hair with a prominent ahoge bent backwards at an odd angle. Also has red eyes with conspicuously missing "eyeshine" that are 'marked' with strange horizontal grid-like patterns. Revolver also wears a long lab coat, and a yellow sweater vest worn over a black collared shirt with a black necktie.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

2 Animals

1 Athletics

0 Crafts

0 Culture

2 Drive

3 Firearms

2 Influence

2 Investigation

1 Medicine

4 Melee

1 Occult

2 Performance

1 Science

2 Stealth

1 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sieg Chromwell is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sieg Chromwell has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Submission

Traumas

(Sieg Chromwell has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Sieg Chromwell has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sieg Chromwell has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Nimble Fingers

Liabilities

+7 Short Fuse
+4 Lifesaver