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Carter West

A 7-Victory Novice Contractor played by SeedofEntropy in The Void

Carter West is a writer who will risk his life to become the ultimate author and open the worlds minds to the secrets of reality.

He is 19 years old, lives in an asylum, and often appears as disheveled kid in a business suit.

Carter West lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective.

Attributes

Brawn

2

Charisma

5

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

2 Athletics

5 Crafts

3 Culture

1 Drive

1 Firearms

4 Influence

2 Investigation

1 Medicine

1 Melee

5 Occult

4 Performance

2 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Carter West is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Writers fingers (+2 dice to craft writing augment)
  • Silver tongue (+2 dice to influence via speech augment)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Near-Death Experience

    Traumas

    (Carter West has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Notoriety: Creating a cult that rioted and killed a lot of people
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Finances: Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Imprisoned: Asylum
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Nightmares: What is beyond Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

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    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 197 - Spent: 195)
    An itemized record of every Contract, advancement, and more

    Journal
    Carter West has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Carter West has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Carter West.

    Assets And Liabilities

    Assets

    -6 Clear Conscience
    -3 Beautiful
    -12 Finances: Wealthy
    -3 Nimble Fingers

    Liabilities

    +3 Nightmares
    Subject: What is beyond
    +9 Imprisoned
    Manner of Imprisonment: Asylum
    +6 Forgetful
    +6 Delusions of Grandeur
    +3 Notoriety
    Reason: Creating a cult that rioted and killed a lot of people
    +9 Fairy Rules