Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Ellipsis
To feel, to move, to push and pull and push and pull and push and

A 2-Victory Newbie Contractor played by baeowulf in Anomalous Earth

Ellipsis is a beloved vessel who will risk her life to become the ultimate being unrestrained by the laws of man and nature and consume the chains that bind the world.

She is 20 years old, lives in a finely appointed set of white chambers in a red house, and often appears as a quietly manic, thin young woman covered in scars.

Ellipsis lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost. Her journal has 4 entries. Her Questionnaire has 9 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

1 Medicine

3 Melee

3 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

1 Classic Literature

3 Dance

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ellipsis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ellipsis has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience

Traumas

  • Fascination Whenever you come across something you don't understand, you must make a self control roll to take any action that does not further your understanding.

  • Ecstasy


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: a solitary set of white chambers at the heart of a red manse
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Confidant - The Golden Page
    Given by Contracted_Pyre
    There is someone (or something) you can trust to listen to you in your time of need without sharing your secrets. You can spend 3xp to cure a trauma, once per downtime.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Additional Language: Old Adytite You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

    Loose Ends

    Loading...

    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 174 - Spent: 173)
    An itemized record of every Contract, advancement, and more

    Moves

    Ellipsis has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Anomalous Earth can post Moves for Ellipsis.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Old Adytite
    -3 Contortionist
    -6 Tough
    -15 Immutable Body

    Liabilities

    +6 Finances: Poor
    +9 Imprisoned
    Manner of Imprisonment: a solitary set of white chambers at the heart of a red manse