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The Devotee

A Newbie Contractor played by Unifel in Anomalous Earth

The Devotee is a warrior priest who will risk their life to become the ultimate Colonel Devotee and usurp the Betrayer, that hour known as The Lionsmith by some.

They are 36 years old, live in [tbd], and often appears as an androgynous deaf-blind priest.

The Devotee lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost.

Attributes

Brains

3

Kickass

4

Ninja

4

Rizz

3

Sharp

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

4 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(The Devotee is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(The Devotee has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Sin

Traumas

(The Devotee has no Traumas)


Radiance


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Polyglot: Braille, ASL, Fucine
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Point of Contact: a Believer
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Deaf You cannot hear. You automatically fail any rolls which require hearing, and are at -3 dice for multi-sensory rolls.

Loose Ends

Group of Enemies: Those who follow the Betrayer

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -1
(Earned: 159 - Spent: 160)
An itemized record of every Contract, advancement, and more

Journal
The Devotee has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

The Devotee has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Point of Contact
Contact: a Believer
-3 Polyglot
Language: Braille, ASL, Fucine
-6 Finances: Comfortable

Liabilities

+9 Deaf
+6 Vengeful
+12 Group of Enemies
Name of Group: Those who follow the Betrayer
+6 Delusions of Grandeur