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Tesoro
Everyone deserves a little love.

A Newbie Contractor played by David in GA5-1921

Tesoro is a Matchmaker who will risk his life to become a Cupid and unite soulmates all across the world.

He is 20 years old, lives in Somewhere in Italy, and often appears as having dark brown hair tied back, wearing black designer shades hiding a pair of green eyes, standing at 5'8, wearing a black long coat over a white polo and black trousers. He holds a simple black cane in one hand and a black handbag in the other.

Tesoro lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brains

2

Kickass

2

Ninja

3

Rizz

4

Sharp

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

4 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

0 Thievery

4 Matchmaking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tesoro is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Atrocities

    Traumas

    (Tesoro has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Italian, Spanish, Russian
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: Cosa Nostra
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Cosa Nostra. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Prosopagnosia (Face Blindness)
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Tesoro has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Tesoro has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Beautiful
    -6 Point of Contact
    Contact: Cosa Nostra
    -3 Polyglot
    Language: Italian, Spanish, Russian
    -6 Finances: Comfortable

    Liabilities

    +12 Glass Jaw
    +9 Movement Impaired
    Impairment: Disfigured leg
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: Prosopagnosia (Face Blindness)