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Moe
“Moe smell fear. Prey is close.”

A Newbie Contractor played by UmWot in The Odysseus

Moe is a mutant scavenger who will risk his life to become a apex predator and simply survive.

He is 34 years old, lives in some unknown corner in Cylinder 4, and often appears as a hideous humanoid with deep-set bloodshot eyes and a hulking, uneven frame.

Moe lives in The Odysseus, a setting Earth has died, and all of known humanity is on a generation ship too somewhere. His Questionnaire has 4 answers.

Attributes

Brawn

4

Charisma

1

Dexterity

5

Intellect

1

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Sprained Ankle
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Moe has no Battle Scars)

Body 7

Stress

3 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Near-Death Experience

Traumas

  • Murder on My Mind - When faced with a new opportunity to kill your opponent in combat, you must succeed a Self-Control roll to resist.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 10
    (Earned: 154 - Spent: 144)
    An itemized record of every Contract, advancement, and more

    Journal
    Moe has not written in his journal yet.

    Moves

    Moe has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    A Forgotten vagabond captured by a particularly vicious group of Bioengineers and mutated, corrupting his mind beyond human resemblance.

    Having escaped after a massive accident in the illicit lab during which most of the Bioengineers were killed, Moe returned to the wrong part of the Odysseus, his original home… though this time as predator instead of prey.

    Assets And Liabilities

    Assets

    -6 Attuned Autoimmune
    -3 Lizard Brain

    Liabilities

    +3 Illiterate
    +3 Ugly
    +9 Outsider