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Koi Chamberlayne

A Newbie Contractor played by TotalFarmage as a Free Agent

Koi Chamberlayne is a budding archaeologist who will risk their life to become a manipulator of souls and create a living archive of the souls of all living things past, present, and future.

They are 26 years old, live in Berkley, California, in an apartment close to the University of California, and often appears as a person.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

3

Perception

5

Abilities

4 Alertness

0 Animals

2 Athletics

2 Crafts

3 Culture

0 Drive

1 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

2 Science

2 Stealth

3 Survival

2 Technology

0 Thievery

3 Archaeology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Koi Chamberlayne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Koi Chamberlayne has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Near-Death Experience
Preservation

Traumas

(Koi Chamberlayne has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: German, French, Old Aramaic
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Knowledge Hoarder: When faced with a font of knowledge, roll Self-Control to prevent yourself from attempting to transcribe it. Additionally, if you ever need to get rid of, destroy, or throw away anything you have not meticulously studied, roll Self-Control.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Koi Chamberlayne has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Koi Chamberlayne has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Nimble Fingers
-3 Polyglot
Language: German, French, Old Aramaic
-6 Finances: Comfortable

Liabilities

+12 Glass Jaw
+6 Disorder
Permanent Trauma: Knowledge Hoarder: When faced with a font of knowledge, roll Self-Control to prevent yourself from attempting to transcribe it. Additionally, if you ever need to get rid of, destroy, or throw away anything you have not meticulously studied, roll Self-Control.