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Emma Davis
Oh, you're scared? Lucky me~

A Newbie Contractor played by WaterInMilk in The Odysseus

Emma Davis is a Biochemist who will risk her life to become a Fearmongerer and figure out how to distill fear into a exploitable formula.

She is 26 years old, lives in a cramped crew quarters filled with unsanctioned materials, and often appears as a unassuming lady with brown hair usually done up in a messy bun with a pencil through it. She has standard prescription glasses on and a white lab coat. Under her lab coat she wears a red button up shirt and black slacks.

Emma Davis lives in The Odysseus, a setting Earth has died, and all of known humanity is on a generation ship too somewhere. Her Questionnaire has 5 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

2 Athletics

0 Crafts

1 Culture

0 Drive

3 Firearms

2 Influence

3 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

3 Science

1 Stealth

0 Survival

3 Technology

0 Thievery

3 Fearmongering

3 Injections

(Tap for Combat reference)
Initiative: 6 dice
Movement: 20 feet
Dash: 5 feet
Perception + Alertness: 6 dice

Injuries

(Emma Davis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Emma Davis has no Battle Scars)

Body 6

Stress
0

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture - If you are ever held against your will, imprisoned, or tied up, make a Trauma roll.
Failure - You are a perfectionist or a megalomaniac and cannot tolerate major failures of any sort. Make a Trauma roll every time you lose a Contract or fail a task in your area of expertise.
Injustice - Any time you allow someone (through action or inaction) to escape your form of justice for a major crime, make a Trauma roll.

Traumas

  • Harm OCD When you see a chance to exploit someones weakness or fears you must make a self control roll not to.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Arsenal: Drugs
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Harm OCD: When you see a chance to exploit someones weakness you must make a self control roll not to.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Emma Davis has not written in her journal yet.

    Moves

    Emma Davis has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -12 Arsenal
    Arsenal Type: Drugs

    Liabilities

    +6 Compulsive Liar
    +6 Disorder
    Permanent Trauma: Harm OCD: When you see a chance to exploit someones weakness you must make a self control roll not to.