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Ashandra Greshfeild
The mute bunny-girl with a knack for arts!

A 1-Victory Newbie Contractor played by RoxyApoxy in The Dreamsphere

Ashandra Greshfeild is a adventurously creative soul who will risk her life to become the ultimate host of knowledge and culture and preserve and represent all there is to be seen, heard, and felt in the great expanse of both the waking world and it's slumbering counterpart.

She is 19 years old, lives in a great, field-like island, far from any well established civilization., and often appears as A young woman, with long black hair, and a clear knack for arts with her dress and apron, both stained with clays and paints. (and bunny ears! yay!).

Ashandra Greshfeild lives in The Dreamsphere, a setting where the sleepwalkers hold back chaos and the subconscious becomes restless. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

4

Abilities

4 Alertness

2 Animals

2 Athletics

4 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

1 Medicine

3 Melee

2 Occult

0 Performance

0 Science

0 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ashandra Greshfeild is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Injured hands. (Use of any weapon, or form of combat, other than the Contractors Legendary Artifact is not permitted.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Animal-Lover
    Near-Death Experience

    Traumas

    (Ashandra Greshfeild has no Traumas)


    Source


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

    Loose Ends

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 157 - Spent: 157)
    An itemized record of every Contract, advancement, and more

    Journal
    Ashandra Greshfeild has not written in her journal yet.

    Moves

    Ashandra Greshfeild has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Dreamsphere can post Moves for Ashandra Greshfeild.

    Assets And Liabilities

    Assets

    -15 Immutable Body
    -0 Imbued

    Liabilities

    +4 Lifesaver
    +3 Deep Sleeper
    +6 Mute
    +9 Outsider