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Larzi
Keep your head down, and focus on your work.

A Newbie Contractor played by Contracted_Pyre in The Odysseus

Larzi is a engineer who will risk her life to become a Psychokinetic Technomancer and create the perfect starship engine, so the Oddeseus can reach its destination in one generation.

She is 27 years old, lives in a small cubby in engineering, and often appears as a humanoid ant, with chitin covering her entire body. Half of it has clearly been melted in some sort of accident, but it still holds its shape.

Larzi lives in The Odysseus, a setting Earth has died, and all of known humanity is on a generation ship too somewhere. Her Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

6

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

3 Crafts

2 Culture

1 Drive

2 Firearms

0 Influence

3 Investigation

2 Medicine

1 Melee

1 Occult

0 Performance

2 Science

2 Stealth

1 Survival

3 Technology

0 Thievery

2 Polites' Know-How

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Larzi is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Larzi has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Near-Death Experience

Traumas

  • Agoraphobia When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Pyrophobia When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Mental Reserves


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Trash, Kinetics, Spine
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Wrench, Trash (sign), Kinetics (sign)
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Footpad, Xylem, Footpad (sign)
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Additional Language: Spine (sign) You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Additional Language: Wrench (sign) You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: Xylem (sign) You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Larzi has not written in her journal yet.

    Moves

    Larzi has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Born and Raised in Biogenetics before being thrown out to Reclamation. But before she was kicked out she was taught Telomers

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Spine (sign)
    -1 Additional Language
    Language: Wrench (sign)
    -1 Additional Language
    Language: Xylem (sign)
    -3 Polyglot
    Language: Trash, Kinetics, Spine
    -3 Polyglot
    Language: Wrench, Trash (sign), Kinetics (sign)
    -3 Polyglot
    Language: Footpad, Xylem, Footpad (sign)
    -3 Avoidance

    Liabilities

    +3 Traumatized
    Trauma: Pyrophobia
    +3 Ugly
    +6 Mute