Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Frank
I will get you Scooby Do and those damn kids!

A 1-Victory Newbie Contractor played by loroman1211 in The Tattered Curtain

This character is dead. RIP

Frank is a Disgraced Performer who will risk his life to Get those darn kids!.

He is 31 years old, and often appears as a jaded man thwarted by some awful children.

Frank lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

2 Athletics

2 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

3 Melee

1 Occult

3 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
fire
4
acid
2
fire
1
acid
3
acid
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Frank has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Betrayal

Traumas

(Frank has no Traumas)


Source


Circumstances

Stockpile: Explosives
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Group of Enemies: Scooby Do and the Mystery inc

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Loading...

Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: -7
(Earned: 154 - Spent: 161)
An itemized record of every Contract, advancement, and more

Journal
Frank has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Frank has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tattered Curtain can post Moves for Frank.

Biography

Life was fine in the carnival. We really had a good thing going scare some kids take some money; not a big deal. Then the boss wanted to to go bigger and really get there money so we set up traps that looked like ghosts. It was harmless. Then the cops were called. They dint find much so they moved on. One kids went missing then this detective agency was called in called Mystery Inc and had this crazy dog. They tore the place a part and questioned us for hours. Eventually, they found the traps and we had to run. I think they found Bob and Jill. I know I am next... Damn kids!

Assets And Liabilities

Assets

-6 Illicit Supplier
Stockpile Type: Explosives
-3 Acute Sense
Sharpened Sense: Hearing

Liabilities

+12 Group of Enemies
Name of Group: Scooby Do and the Mystery inc