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Zero

A 3-Victory Newbie Contractor played by Prince_Ceph in Neo-GENIS

Zero is a Wandering Sharpshooter who will risk his life to become the ultimate Demonic Gunslinger and Kill the 72 Demon Pillars.

He is 24 years old, lives in A portable, and sizeable, camping tent that is decently sized and can be packed up whenever needed., and often appears as A medium height demonic being with red skin, white hair, 5 eyes, and a pair of horns.

Zero lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

4 Firearms

0 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

2 Technology

3 Thievery

3 Gunsmithing

(Tap for Combat reference)
Initiative: 7 dice
Movement: 25 feet
Dash: 15 feet
Perception + Alertness: 6 dice

Injuries

(Zero is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Zero has no Battle Scars)

Body 7

Stress
0

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure

Traumas

(Zero has no Traumas)


Source


Circumstances

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

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Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: 6
(Earned: 167 - Spent: 161)
An itemized record of every Contract, advancement, and more

Journal
Zero has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Zero has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Zero.

Assets And Liabilities

Assets

-1 Additional Language
Language: Japanese
-0 Finances: Average
-3 Cat-Eyes
-12 Jaded
-0 Imbued

Liabilities

+9 Outsider
+6 Anti-Social