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Adam Hale
"No it's real! Why- why can't you see it?"

A Newbie Contractor played by Author as a Free Agent

Adam Hale is a unstable security guard who will risk his life to become a dimensional anomaly and force the world to acknowledge the Fracture and enlighten them to see what he does.

He is 29 years old, lives in his run-down apartment in New Orleans, Louisiana, and often appears as a disheveled, nearly middle-aged white man with black hair wearing a jacket just a little too big for him.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

6

Abilities

4 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Adam Hale is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shifty Eyes - (You are a freak, dude. (You suffer +1 Difficulty when socially interacting with others).)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Atrocities
    Murder

    Traumas

  • Schizophrenia - When confronted with symptoms such as hallucinations, delusions, disorganized thinking, or otherwise outlandish / extraordinary events; you must succeed a Self-Control roll to differentiate between your symptoms and reality, and to act in a way that is not influenced by these symptoms--If you fail, you will take atleast one course of action that you otherwise wouldn't have, as motivated by your false reality.
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.
  • Vengeful An insult to or an attack on your person simply cannot be tolerated.

  • Dissonance


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 150 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Adam Hale has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Adam Hale has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -0 Imbued

    Liabilities

    +9 Sensitive
    +6 Anti-Social