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Brandy Reed

A 1-Victory Newbie Contractor played by Devils_Theatre in Harmonia Tenebrae

Brandy Reed is a former foster dhampir who will risk her life to become the ultimate full vampire and replace humanity with supernaturally touched species.

She is 16 years old, lives in in Wyngate Manor, Pennsylvania, and often appears as a shortstack, hot, goth goil (4'9").

Brandy Reed lives in Harmonia Tenebrae, a setting where the strange and supernatural hides under a veil of normalcy. Her journal has 2 entries. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Brandy Reed is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Brandy Reed has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Murder
Capture

Traumas

(Brandy Reed has no Traumas)


Vitae


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
The Hunger: a unit/pint of blood You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 7
(Earned: 165 - Spent: 158)
An itemized record of every Contract, advancement, and more

Moves

Brandy Reed has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Harmonia Tenebrae can post Moves for Brandy Reed.

Assets And Liabilities

Assets

-15 Gifted
-12 Jack of All Trades
-0 Imbued

Liabilities

+6 Finances: Poor
+6 The Hunger
New Food: a unit/pint of blood
+9 Nightwalker