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Perry
"What? I don't care, call me whatever, but let's eat this guy first!"

A Newbie Contractor played by Author as a Free Agent

Perry is a little friend who will risk their life to become the ultimate symbiotic infection and corrupt and bring their host(s) to the top.

They are 30ish years old, live in a trashcan near you! (for now...), and often appears as a bipedal creature made of red and black strands of this sticky and fleshy substance with a gaping mouth, three pronged-feet, and two barely visible eyes hidden behind its mouth.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

1

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

1 Medicine

5 Melee

0 Occult

0 Performance

0 Science

4 Stealth

1 Survival

0 Technology

2 Thievery

3 Mimickry

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Perry is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Perry has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Near-Death Experience

Traumas

(Perry has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Host Dependency - You require a host to survive. (In order to regain Mind, you must be possessing a host. You require 3x the normal amount of food to sustain yourself. If you go without a host for too long, you begin to die.)
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Perry has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Perry has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Imbued
-3 Lizard Brain

Liabilities

+6 Finances: Poor
+9 Sensitive
+9 Outsider
+9 Supernatural Condition
Supernatural Condition: Host Dependency - You require a host to survive. (In order to regain Mind, you must be possessing a host. You require 3x the normal amount of food to sustain yourself. If you go without a host for too long, you begin to die.)