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Moth
Eden has fallen, I will be your guide to the beyond. | The Shepard

A 4-Victory Novice Contractor played by Bidlink in Neo-GENIS

Moth is a Child of the sky who will risk their life to become the ultimate guide of the lost and allow the lost spirits to be put to rest.

They are 18 years old, live in A outcropping on a mountain, with a hut built of stone, specifically designed to allow natural light in, and often appears as a lithe figure with pitch black skin, white hair that varies in shape, a white tunic, a brown cape poncho that when spread looks like wings. beneath a wooden mask marked with dye's and various symbols, lies a lack of features beyond a pair of eyes that seem to hold all the light in the world within.

Moth lives in Neo-GENIS, a setting inside a digital realm of video games. Their Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

6

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

3 Animals

3 Athletics

2 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

2 Medicine

0 Melee

3 Occult

5 Performance

2 Science

0 Stealth

2 Survival

2 Technology

0 Thievery

3 Tricks

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Moth is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Moth has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Betrayal
Capture

Traumas

  • Fear of the Dark You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.

  • Light

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    The Hunger: Light You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 182 - Spent: 181)
    An itemized record of every Contract, advancement, and more

    Journal
    Moth has not written in their journal yet.

    Moves

    Moth has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Moth.

    Assets And Liabilities

    Assets

    -3 Beautiful
    -0 Imbued

    Liabilities

    +4 Lifesaver
    +6 Finances: Poor
    +9 Sensitive
    +6 Mute
    +6 The Hunger
    New Food: Light
    +9 Outsider