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Brad Howard

A Newbie Contractor played by thehipkiddo as a Free Agent

Brad Howard is a ex-combatant who will risk his life to become a Master Psychic and kill all vampires.

He is 39 years old, lives in a bought small house in the slums of Fernley, Nevada, and often appears as A beefy man with a brown military haircut and a missing eye.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

1

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

1 Occult

0 Performance

0 Science

0 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Brad Howard is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Brad Howard has no Battle Scars)

Body 7

Stress

3 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Submission

Traumas

(Brad Howard has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 49
(Earned: 150 - Spent: 101)
An itemized record of every Contract, advancement, and more

Journal
Brad Howard has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Brad Howard has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Brad Howard was a veteran in the war on Afghanistan who served 12 years. After losing an eye and becoming a jaded and aggressive man, he retired and lived in a slum in Nevada. Thinking he escaped his time under the US Government, he recently spotted a military van outside of his home. When investigating, he was met with force as the military personnel tried to throw a bag over his head. He promptly bit one of their ears off before being thrown and tied in the back of the van. The people who abducted him turned out to be recently escaped aliens from area 51 who experimented on him and gave him psychic powers. He woke up, dumped in an alley way in Albuquerque, with the ability to control things with his mind. Not believing in aliens like his superiors told him to, he fully believes it to be the work of vampires.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Tough
-12 Jaded

Liabilities

+7 Short Fuse
+6 Finances: Poor
+3 Illiterate
+6 Defective Sight