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Vivian Cummings
H-how c-can I help y-you???

A 4-Victory Novice Contractor played by August in Aletheskia

Vivian Cummings is a ex McDonalds worker/ Security Officer who will risk her life to become the ultimate Harpy and Fly away from her problems.

She is 18 years old, lives in One bedroom apartment in Los Angeles, and often appears as a timid and young woman, 5'4, long black hair tied into a ponytail, long and simple, modest dress/ A McDonalds worker outfit. She has a very beautiful face and many beauty marks on her face.

Vivian Cummings lives in Aletheskia, a setting in the shadow of greater truth, where mankind clings to one false tenet: There's no such thing as monsters.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

3 Drive

4 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

2 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
FUCK
1
Oof
3
Not good...
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Bionic Tendons Implants (Your movement speed is increased by 10 feet)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

  • Bloodsick Each day, until you consume at least 1 pint of human blood, you suffer a -2 dice penalty.
  • Bloodsick Each day, until you consume at least 1 pint of human blood, you suffer a -2 dice penalty.
  • Anti-Social You struggle with engaging in social interaction. (In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.)
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.
  • Absolute Coward You fold under the slightest pressure when the going gets tough. When engaged in combat with a large group of people or a losing fight, Roll Self control to not immediately run away and hide, cowering in a corner somewhere

  • Ruffled Feathers

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Certified
    Given by PascalsAngel
    Vivian has a valid Security License in the State of California. This is not a concealed carry permit.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money, and you're coming into a lot of money. You start each Contract with 1d10 x10 dollars in cash. If you buy off this liability, so long as Titan Dynamics signs the checks, your finances will change to Comfortable.

    Conditions

    From Assets and Liabilities
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Strigoi

    Imminent Deadly Given by JHoneyz
    The Strigoi has your scent, it knows your face, it may know your name, and you... you have angered it.

    Loading...

    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 189 - Spent: 189)
    An itemized record of every Contract, advancement, and more

    Journal
    Vivian Cummings has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Vivian Cummings has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Aletheskia can post Moves for Vivian Cummings.

    Biography

    A bit of a coward and always incapable of holding onto the money she earns at her meagre job, Vivian has always been unlucky, with people, with her loose change...

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -3 Beautiful
    -6 Tough
    -3 Nimble Fingers
    -3 Swimmer's Build
    -6 Born Runner

    Liabilities

    +12 Glass Jaw
    +6 Finances: Poor
    +12 Weak Willed