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Dr Sex

A Newbie Contractor played by thehipkiddo as a Free Agent

Dr Sex is a quack doctor who will risk his life to become a god of rizz and make a harem of powerful people.

He is 53 years old, lives in a lonesome coastal suite in Barcelona, Spain, and often appears as a man with greasy long blond parted hair and stubble, who is usually seen wearing a suit with suit-shorts and heart shaped small glasses.

Attributes

Brawn

3

Charisma

5

Dexterity

2

Intellect

3

Perception

2

Abilities

1 Alertness

1 Animals

1 Athletics

1 Crafts

2 Culture

1 Drive

0 Firearms

4 Influence

1 Investigation

0 Medicine

2 Melee

0 Occult

4 Performance

1 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

4 Rizz

(Tap for Combat reference)
Initiative: 4 dice
Movement: 15 feet
Dash: 15 feet
Perception + Alertness: 3 dice

Injuries

(Dr Sex is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dr Sex has no Battle Scars)

Body 7

Stress
0

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure
Submission

Traumas

(Dr Sex has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 6
(Earned: 150 - Spent: 144)
An itemized record of every Contract, advancement, and more

Journal
Dr Sex has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dr Sex has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Beautiful
-12 Finances: Wealthy

Liabilities

+3 Deep Sleeper
+9 Sensitive
+6 Compulsive Liar
+6 Delusions of Grandeur
+9 Sore Thumb