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Dick Jackson

A Newbie Contractor played by thehipkiddo as a Free Agent

Dick Jackson is a detective who will risk his life to become a beacon of truth and reveal the darkest secrets of the world.

He is 43 years old, lives in a studio apartment in Brooklyn, New York, and often appears as ???.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

3

Perception

6

Abilities

3 Alertness

1 Animals

1 Athletics

0 Crafts

2 Culture

1 Drive

2 Firearms

3 Influence

3 Investigation

2 Medicine

1 Melee

1 Occult

0 Performance

2 Science

3 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 8 dice
Movement: 15 feet
Dash: 10 feet
Perception + Alertness: 9 dice

Injuries

(Dick Jackson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dick Jackson has no Battle Scars)

Body 6

Stress
0

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

  • Alcoholism You are addicted to alcohol. Any time you encounter some, you must roll Self-Control. If you fail, you must drink it, and if you botch, you will get Alcohol Poisoning. You are unable to regain any Mind from resting unless you have drank alcohol that day.

  • McGuffins


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Respected Expert: Investigation
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Point of Contact: Jim Gates, Freelance Journalist
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Giftless: Ensuring his survival and will as a detective You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Dick Jackson has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Dick Jackson has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Focused
    -6 Clear Conscience
    -3 Respected Expert
    Field: Investigation
    -6 Point of Contact
    Contact: Jim Gates, Freelance Journalist
    -9 Daredevil

    Liabilities

    +6 Paranoia
    +30 Giftless
    Gifts must be spent on: Ensuring his survival and will as a detective