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Helvain Argentbane

A Newbie Contractor played by Cotlux in universal Contractors

Helvain Argentbane is a ex military experimental soldier who will risk his life to become a ultimate being and the most powerful.

He is 20 years old, lives in small town in the northest part of russia, and often appears as a man who always wears a white cloak, a cowboy hat and has a wild west theme.

Helvain Argentbane lives in universal Contractors, a setting where videos of the supernatural go viral every day. His Questionnaire has 1 answer.

Attributes

Brawn

2

Charisma

1

Dexterity

2

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

2 Drive

5 Firearms

0 Influence

2 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Helvain Argentbane is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Helvain Argentbane has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Failure

Traumas

(Helvain Argentbane has no Traumas)


blood


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Arsenal: armory
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
Nightmares: the experiments htat were performed on me Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 151 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Helvain Argentbane has not written in his journal yet.

Moves

Helvain Argentbane has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Sleepless
-6 Finances: Comfortable
-12 Arsenal
Arsenal Type: armory

Liabilities

+3 Nightmares
Subject: the experiments htat were performed on me